ProcTile
A downloadable tool for Windows
ProcTile is an open-source procedural texture generation tool, designed to be fast and flexible. It is intended to be used for the rapid development and prototyping of commonly used materials. Such use cases include :
- Independant developers with limited time and / or finances
- Game jams
- Visual prototyping
- Background assets and flat surfaces
Please note - This tool is very early in development and considered unstable
ProcTile is not intended to replace or supersede existing workflows to create bespoke PBR materials, such as with Blender, Material Maker or the Adobe Substance ecosystem; but to get you 75% of the way there in 5% of the time.
The materials are generated procedurally with compute shaders, with variables exposed to the user through the UI. There is an almost unlimited number of combinations, and a single shader can create a wide variety of textures.
There is a limited number of materials currently avaliable, but they are extremely flexible. The example belows shows just a few variations you can easily make with the Brick Wall material:
Colour, normal, occlusion, roughness and metallic maps are produced by default, supporting both split and packed glTF workflows. Pre-unwrapped and optimised .OBJ meshes can optionally be exported too. Further export presets and filetypes are planned for the future.
ProcTile materials should tile seamlessly by default and are game ready.
System Requirements
Minimum:
- Vulkan compatible GPU with 4GB of VRAM (GTX 700+)
Recommended:
- GeForce RTX 2060 / Radeon RX 6600
A ProcTile Discord server will be coming shortly.
The source code is available on Github.
Published | 6 days ago |
Status | In development |
Category | Tool |
Platforms | Windows |
Author | slipperhat |
Made with | Godot |
Tags | No AI, Open Source, Procedural Generation, Shaders |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |